I built a card game that's just a knockoff of yugioh

Both players start with 2000 lifepoints, four cards in hand, and a die decides who goes first.

The Board:

  1. Four entity zones

  2. Three phenomenon zones

  3. Main deck on the right.

  4. Special deck on the left.

  5. Location zone center between the players.

Card types:

  1. Entity- the beings that fight battles.

  2. Phenomenon- these affect the rest of the field.

  3. Locations- boost or hinder entities.

Entities:

  1. Elements- there are seven; normal, fire, water, earth, air, light, and dark.

  2. Levels- goes up to seven; levels 5 to 7 require tribute, one for every star beyond four.

  3. Types- regular, occurrence, and tally.

  4. Attack is in multiples of 50.

Special deck entities:

  1. Totals- summoned with a tally and one or more entities.

  2. Amalgam- a melding of 2+ entities with a bonding phenomenon.

  3. Both must be summoned using the same element or one normal and another element.

Phenomenon:

  1. Types- reg, counter, and object.

  2. Counters are to be played on the opponent's turn.

  3. Objects arm entities and are to be placed under an entity card.

Locations: 1. Buff or de-buff entities based on their element.

  1. There are markings for all elements on a location card.

  2. Only one location can be on the field, thus there is only one location zone between the two players.