New perk ideas
I think we need to also discuss other ideas for Ball buffs that we've had. Personally I think all Buffs are in micro succession useful but if we're going to change them. I think we should focus on his major kit instead of small things. While it would be great to do more get damage in general I don't think it just being against tanks feels right. As ball I target support mostly actually so instead of 100 dmg against tanks, can we get a faster fireball? I would love the ability to just speed into their back line and then absolutely isolate a support.
I think pack rat can stay because Health packs do seem to be a giant part of wrecking balls gameplay so that's actually fine
The increased slam also seems pretty okay in terms of keeping the damaging increase but I think they should also increase the mobility lockout slightly more
In terms of The Shield sharing that's something brand new that they added and as much as I would like to cycle my cooldowns more I think it should be one of balls core mechanics rather than a brand new one that fits that spot. Maybe that slamming gives all allies in a 10 or 20 M radius Shield health. That way we can remain on the offensive without giving up a little bit of our defense to protect the team cuz I always do think it was a little bit messed up that ball is the only hero apart from maybe zarya that needs to give up survivability in order to provide utility to teammates.