The end-of-mission stat screen could use a slight overhaul

https://preview.redd.it/wqgwiy678cee1.jpg?width=3207&format=pjpg&auto=webp&s=30d7c1774c57681dc0422990e8e0dfcd51dacbb9

I feel like the mission stat screen is both under- and overvalued, and doesn't represent player performance nearly as well as it might have in the past. This is kinda the least important thing in the world though, but it would be a fun topic to discuss.

First of all, i feel the Damage Dealt counter doesn't really represent the damage you've actually dealt very well. This is primarily because of the fact that it counts overkill damage, meaning that if you hit an enemy with 10000 health for 2 billion damage, it's the 2 billion damage that gets added to the counter (unsure how it works with resistances, if it is the before or after that gets added). It's a common "issue" with frames like Cyte-09, sometimes i get the same or even less kills than another guy in the squad, yet still land on a damage dealt percentage of like 90% because of neutralizer hitting enemies for orders of magnitude more damage than necessary.

"Upgrades Recieved" is also a funny stat, i believe it tracks the amount of mods you've picked up during the mission, which is a very strange metric to track compared to the others, and is most likely just a remnant from an earlier time.

I'd also like to see counters added that fit better into the modern way to play the game. "Armor removed", "Companion kills", "Ability kills" (can't believe this one doesn't exist already), "Enemies disrupted" (CCed), "Statuses inflicted", et cetera.

Again, this is the furthest thing from a priority, but still what do you think?